DESIGN PROCESS
PART 1 - GAME DESIGN DOCUMENT
In this part, I will be discussing the documentation I did for Foodpocalypse.
I worked on various sections alongside the designers and programmers such as hardware specifications, software used for development, mechanics and general game direction
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TARGET PLATFORMS
My role in this section was to list the platforms we ideally wanted to develop the game for. However, due to time constraints, we were only to achieve importing it to Windows 10/11.
Alongside this, I worked on deciding what the minimum specifications were for the game. In terms of visuals, the game was not demanding but we used Unreal Engine 5 which is a power-hungry game engine which we had to take into consideration.

SOFTWARE AND HARDWARE
In this section, I discussed what software we would be using throughout our development of the game alongside the hardware we will be developing it for.

WEAPON STATS
I designed the weapon stats in which the player can pickup within the game.

POINTS SYSTEM
PART 2 - PROTOTYPE
This part will go over the prototype stage of Foodpocalypse and my contribution towards it
LEVEL 1 PROTOTYPE
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PART 3 - BETA DEVELOPMENT
This section shows off the in-engine development of the game to its Beta state.
