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DESIGN PROCESS

Foodpocalypse Game Design: Text

PART 1 - GAME DESIGN DOCUMENT

In this part, I will be discussing the documentation I did for Foodpocalypse. 

I worked on various sections alongside the designers and programmers such as hardware specifications, software used for development, mechanics and general game direction

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Foodpocalypse Game Design: Text
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TARGET PLATFORMS

My role in this section was to list the platforms we ideally wanted to develop the game for. However, due to time constraints, we were only to achieve importing it to Windows 10/11. 

Alongside this, I worked on deciding what the minimum specifications were for the game. In terms of visuals, the game was not demanding but we used Unreal Engine 5 which is a power-hungry game engine which we had to take into consideration.

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SOFTWARE AND HARDWARE

In this section, I discussed what software we would be using throughout our development of the game alongside the hardware we will be developing it for.

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WEAPON STATS

I designed the weapon stats in which the player can pickup within the game.

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POINTS SYSTEM

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PART 2 - PROTOTYPE

This part will go over the prototype stage of Foodpocalypse and my contribution towards it

Foodpocalypse Game Design: Text

LEVEL 1 PROTOTYPE

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PART 3 - BETA DEVELOPMENT

This section shows off the in-engine development of the game to its Beta state.

Foodpocalypse Game Design: Text
Multi Screen Gaming
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